Virtual worlds are used for many purposes. Many virtual
world accounts are registered to children ages 5-15 who use them to interact
with the outside world since they cannot go out into the real world on their
own yet. For these kids, virtual worlds are a source of interaction with
others. However, adults can also use virtual worlds to satisfy social needs.
For example, people use Virtual Lower East Side (VLES) to go out to clubs and
other locations where they can interact with people, but without having to
leave their home. It makes it more convenient to socially interact without
actually having to see real people.
Virtual worlds also have other purposes. An example is the
3D virtual world, Second Life. A man named Michael Brown used this site to
create a virtual version of Hotel Chelsea, as it existed in the past. This
particular user used this technology to bring back a world of the past instead
of envisioning a virtual future. Whether creating the past or the future,
however, sites like Second Life give users a chance to foster their creativity
and create or preserve a version of the world that they would like to
experience.
Some companies, such as Linden Labs, use technology in the
workplace to bring employees together for meetings and conferences in a more
convenient way. This company also uses Second Life for its virtual world
interactions. For meetings, attendees can project a virtual version of the
Rayburn House Office Building onto television screens on the wall to see the
other attendees without having to physically be in a room with them.
Virtual world technologies can potentially make it very
convenient for people to interact both socially and in business situations,
while also using the same technology to express their creativity in a way that
would be much more difficult to express in the real world. People can create
whatever kind of world they want to without having to worry about its
maintenance and preservation in years to come.
Works Cited
Itzkoff, Dave. "I've Been In That Club, Just Not In
Real Life." The New York Times. The New York Times, 5 Jan. 2008.
Web. 19 Oct. 2014.
<http://www.nytimes.com/2008/01/06/arts/television/06itzk.html?_r=0>.
Knafo, Saki. "In Room 100, It's Sid and Nancy All Over
Again." The New York Times. The New York Times, 2 May 2009. Web. 19
Oct. 2014.
<http://www.nytimes.com/2009/05/03/nyregion/thecity/03virt.html?adxnnl=1&adxnnlx=1413915256-hhgschfGOgv7aymF46FnIQ>.
Mehta, Diane. "After Second Life, Can Virtual Worlds
Get a Reboot?." Forbes. Forbes Magazine, 30 Apr. 2013. Web. 19 Oct.
2014.
<http://www.forbes.com/sites/dianemehta/2013/04/30/after-second-life-can-virtual-worlds-get-a-reboot/>.
Musgrove, Mike. "At Hearing, Real and Virtual Worlds
Collide." Washington Post. The Washington Post, 2 Apr. 2008. Web.
19 Oct. 2014. <http://www.washingtonpost.com/wp-dyn/content/story/2008/04/01/ST2008040103032.html>.
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